TL;DR – Play cards with needed seals, Redraw cards with duplicate seals. Synastry only works with single target healing spells, which means that it only mirrors the healing from Benefic, Benefic II, and the upfront potency of Aspected Benefic (not the HoT or the shield portion). In Diurnal Sect, the 10% mitigation requires channeling and the HoT persists with a duration of 15 seconds. This is where you can accept the quest “Stairway to the Heavens” — found in the Pillars region of the city. They have some of the best looking skills in the game. If someone could use some healing, throw them an ED rather than sitting at full charges. The most up to date Astrologian opener(s) can always be found in the #ast_resources channel on The Balance Discord. Astrologian Card Mask Designed by Syphi $10.00. It’s not necessarily the most efficient thing to simply avoid all piety on gear. Minor Arcana allows you to upgrade a card to a more powerful damage buff (8%/4% instead of 6%/3%), in exchange for taking away its Seal. Shields are inherently situational. It’s a damage gain with a cost. Potent, low cooldown single target oGCD healing that applies the effect of the opposite sect from the sect you’re in. Don’t worry too much about overhealing with it since it’s free, but you may end up holding it for a little while if the tank isn’t taking enough damage to make use of it. For example, in Diurnal Sect, Aspected Benefic and Aspected Helios apply different buffs that will stack with each other. Because you have 5 total cards to play in the opener, assuming you started the pull with one card prepped and Draw back off cooldown, and Divination only requires 3 seals, you will generally be using 2 MAs somewhere in the opener. They may seem like a plagiarized White Mage kit, but if you try to play like a White Mage with cards, you’re going to make for a pretty poor Astrologian. Instead you need to play through the entire “A Realm Reborn” campaign and reach the Heavensward expansion content. Very little about the Astrologian did not receive a rework in Shadowbringers. You see, more spell speed means more spells cast in the same amount of time, which means more MP spent. Looking to the stars to help light the way in battle is the remit of this card-wielding healer. This allows us to play Solitaire during combat while avoiding the egregious human rights violation that was the 4.0 AST oGCD clipping nightmare. Earthly Star is a potent AoE oGCD heal that also deals damage. Once you have your second Seal, you are free to use Sleeve Draw to guarantee the third Seal, then Play the card and use Divination. That’s absolutely massive when it comes to how forgiving the job is with positioning, dodging AoEs, and doing mechanics. At least in my opinion as an main Astrologian. Use it and abuse it. It’s one of the most important buttons in your entire kit. Cure III has the advantage of being on-demand and not limited by pesky cooldowns, but it has a hefty MP cost, and you have to spend a GCD casting it (which means you’re losing a potential damage GCD). Again, make a yes/no call on if you got a needed seal from the Redraw. Redraw can’t give you the same card you have in hand, so it has slightly better odds than MA, which simply forces the next card and can give you the same card you just had. At the 6 minute burst, it’s essentially the same thing, but less hectic since you should have seals ready for Divination ahead of time. Then, walk once more under the light of the heavens, and carry us into a brighter future still. This is the basic framework of the opener. It can also be used to allow double weaving oGCDs for 15 seconds, as it’s used in the standard opener. The Astrologian in FF14 is a healer. Define ABC encounter (Attrition, Burst and Coffee break encounters). In Nocturnal Sect, you’ll want to use it as often as you can without having it overheal by a huge amount. Star timings should generally form the backbone of the healing plan, with other tools being used to fill in the gaps, because you are directly losing damage potency by losing uses of Earthly Star. If you draw a seal you don’t already have, you Play the card on the appropriate target at the earliest opportunity, then watch carefully for what card pops up next and simply try to make a yes/no call on whether you already have that seal. The rework has been very contentious, but it’s what we’ve got, and you’re here to learn how to use it. Celestial Intersection. Draws a card (arcanum) from your divining deck. Idk herFastroCards will give uplander many brainhurts(Trust me this is a pro). The optimal timing will vary depending on your party composition and burst timings. If there are places you’re not getting any healing value out of a certain usage, see if you can strip away other heals that are being used in that section of the fight. Of course, if you happen to be in a party with another Astrologian (my condolences), your regens and shields don’t stack if you’re in the same sect, so one of you will have to use Nocturnal Sect. The guide will not, however, list and explain your tooltips for you, except where strictly necessary for specific reasons. Hearthstone Beginner's Guide Therefore, we generally only use Nocturnal Sect when shields are genuinely necessary. Celestial Opposition has been completely reworked for Shadowbringers. Stats, effect, party ability, how to get, and events Let’s discuss the actual spells you can cast. Between these additions and another massive payload of story content, Shadowbringers almost makes FF14 feel like an entirely new game. Diurnal remains generally very efficient, but thanks to Celestial Opposition and Celestial Intersection, Nocturnal Sect’s reliance on GCD healing is reduced (which is where Nocturnal Sect primarily falls short of Diurnal). The buff is 6% if you play it on the correct role, or 3% if you play it on the opposite role, with the roles being split into melee/tanks and ranged/healers. Better. Here be footer where I put stuff. If you did, Play it on an appropriate target at the earliest opportunity. The second (and sort of third) role is as a consistent oGCD healing contribution to keep the tank afloat across the entire fight. The base cast time of Malefic IV is 1.5s, with a standard 2.5s recast time (GCD). Collective Unconscious is very unique. You simply need to keep your allies alive! The new expansion includes major reworks across the board, as well as two entirely new classes: Dancer and Gunbreaker. Now “Play” is its own skill that lets you choose to activate a card whenever you like. Astrologian has a few quirks that you kiiiind of have to know in order to play the job to its fullest potential. Archived. $8.00 when you buy 4+ Type. It’s bad, and Square Enix should feel bad that it exists to this extent.). Unlike the White Mage, which almost entirely focuses on raw hit points, the Astrologian also provides major damage buffs to the entire squad. You cannot Redraw the card you had when you pressed Redraw, but you can Redraw a card that  you previously had if you’re doing multiple consecutive Redraws. Those things are discussed in Zyrk’s Bullshit Guide to the Principles of Healing. The biggest effect of that change is in the opener, where Minor Arcana may now be used much more freely without worrying about delaying Divination by inserting extra oGCDs. Neutral Sect lasts 20 seconds, and our regens last 15 seconds, so it’s possible to get two full duration casts of Aspected Benefic or Aspected Helios out of a single use of Neutral Sect, if the situation calls for that much healing. Spear - Critical Hit Rate Up card. This is primarily used as a safety net for learning to be able to cover for mistakes with upfront, brute force healing and mitigation, and to allow the group to meet HP checks during progression when you don’t have enough gear to comfortably survive unavoidable damage without the shields. Since the mitigation snapshots (for the explanation of snapshotting as a mechanic, see general healing guide), you can still cover raid damage with it by briefly flashing the ability shortly before the incoming damage is going to snapshot (often at the end of the cast bar, or 1-3 seconds before you receive the damage if there’s no visible cast bar). Check out our astrologian cards selection for the very best in unique or custom, handmade pieces from our artist trading cards shops. As a general guideline, place it every time it’s available, and then adjust the timings of your placements from there. Essential Dignity is a low-cooldown single target oGCD heal. We’ll begin with the simpler ones and work our way up to the lengthier explanations. It’s okay to delay it and even end up losing a cast over the course of the fight if it means you’re saving GCDs as a result of getting better value out of the Star’s healing (as long as you’re not losing out on an opportunity to hit more than one enemy with the damage, which is almost always the better option). It’s the one and only healer in FF14 that starts higher than level one — making it a go-to choice for veterans looking to pick up a healing Job. So, Lightspeed is not something you want to use every single time it’s available. Curiously, you can potentially get 2 ticks of the HoT by briefly flashing the ability if it aligns closely with a server tick, as you can get the instant “forced” tick on activation and the first natural server tick at the same time. It is now an oGCD AoE heal that applies a regen in Diurnal Sect, or a shield in Nocturnal Sect. Sleeve Draw gives you a card with a Seal that you do not already have in your gauge. On paper, the task is straightforward. If there are mechanics in the fight that require so much movement that you can’t plan other necessary instant casts around them, such as planning an Aspected Benefic or aligning your Combust III refresh, using Lightspeed to maintain your GCD uptime is the single most valuable thing you can do with it. Divination gives 4/5/6% buff depending the seals you have. If you are unfamiliar with what your skills do, you don’t need this guide yet. Minor updates that don’t change gameplay: Essential Dignity – Potency updated to reflect minor buff in 5.1, Neutral Sect – Included more relevant information about buff stacking and overwriting, Horoscope – Updated to reflect automatic activation after 5.3, Lightspeed – Updated to reflect removal of MP cost reduction in 5.3, Draw – Updated to reflect restoring MP on use after 5.3, Sleeve Draw – Updated to reflect skill rework in 5.3, Opener – Updated to reflect new opener after 5.3 changes, Outdated opener given its own section for posterity, Secondary stats – Updated to reflect shift in stat focus due to better MP economy after 5.3 changes. You may even hold the card from your 5:30 Draw to have an additional card partially overlapping with the 6 minute burst. Posted by 6 months ago. This is it. Those things are discussed in Zyrk’s Bullshit Guide to the Principles of Healing. tarot masks. Divination requires three Seals to activate, and it gives all party members within range a damage buff whose strength corresponds to the Seals consumed to activate Divination. London, United Kingdom. Yes this line is intentional. This gives you a nice buffer for the tank’s HP while he gathers the mobs, giving you more time to DPS or do whatever else before you need to heal the tank. Because card buffs only last 15 seconds, we also want to do this on a smaller scale whenever we’re playing regular cards by trying to Play your cards on the right person at the right time. It is simply a fact of the game design. On the downside, they can be a bit trickier to play than DPS Jobs. All Pros!Who’s “oom”? You see, spells and abilities are different things (for the full explanation of spells vs abilities… you know the drill). Crafting & Gathering content will be hosted by another site. And after one duty with an Astrologian who was really insecure about using his cards (he was told to use only balance with expanded royal road and apperantly got flamed very often) I decided to write my first entry about cards. If you already have that seal, then you Redraw at the earliest opportunity, which may be in the same double weave window where you Played the previous card. ... Astrologian is a heavensward job introduced in 2014 Fan Fest in Tokyo, featuring a card-swapping astrologic healer who wields a star globe. The only “exception” would be if you can squeeze in one last hit before an enemy dies or goes untargetable by frontloading the last GCD, as you might with Swiftcast. In fact, now that Celestial Intersection and Neutral Sect exist, even a Diurnal Astrologian has limited access to powerful shields. If you reactivate Horoscope, any party member in range with the buff receives a 200 potency heal for unupgraded Horoscope, or a 400 potency heal for Horoscope Helios. Now, you can happily use it regularly for tank upkeep while still having one charge in the bank in case of emergency, or to spend both in quick succession for sections of high single target damage. When you play a card while in combat, the card’s Seal is stored in one of the slots at the top of your job gauge. It’s a highly underrated strength of Astrologian, especially when you’re less familiar with the content and aren’t necessarily preparing for every AoE and mechanic in advance. But, when using Neutral Sect in Nocturnal Sect, both Aspected Benefic and Aspected Helios apply Diurnal Balance, which will always overwrite itself, regardless of the potency of the effect, unlike how shields normally work. Like Draw, it also restores 8% of your maximum MP (800 MP) on use. Meanwhile, the Astrologian can still assume Diurnal or Nocturnal stances before any fight. Play + MA) by spacing them out with a GCD between each card. An AST is a new healer class introduced in 3.0, or Heavensward. An obsessive writer broadcasting to you live from the middle of nowhere. Check the About page for information and thank yous! This is the single highest base potency upfront AoE heal in the game, short of limit breaks. You do not gain a GCD. Cheap Hearthstone Packs w/Amazon Coins. Thaumaturge: Increases base action damage and HP restoration by 30% and allows for the stacking of a third Astral Fire or Umbral Ice which reduces cast times for spells of the opposite element by half. (Those of you who are thinking, “what about shields for Limit Break cheese?” We’re just not going to talk about it. Arrow- Increases attack speed for a party member or self by 10%. -Card dimensions are 89mm x 146mm-Extra Large Card for maximum clarity-Printed on High Quality Card stock with gorgeous glossy finish. Benefic, Benefic II, Helios, etc. If you can afford to, it’s generally more efficient to opt for on-demand regens with limited shielding rather than on-demand shielding with limited regens. 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