With all the Galbadian soldiers, entering and leaving will not be easy. Once there, form a party of 3 (sans Rinoa) and pilot Balamb Garden […] 1/?? Balamb Garden's musical theme is "Balamb GARDEN" that plays whenever the player walks its corridors. Tuning: E A D G B E. Author 3lacksabbath81 [a] 563. Take the time to junction Quistis with GFs and Magic, then head into the training center. … The Training Center is marked by green - head on in. Destroying Balamb Garden - Aug 18, 07; FF8 stuck at dec in b.garden ( balamb garden Disc 2,after the missile base) - Aug 31, 09; All Final Fantasy Forums. Card Club Side Quest - FF8 Guide. After the dialog head back out of the secret area, then keep heading left around the circle. Balamb Garden Rare Cards N/A Draw Points N/A GFs N/A Magazines Weapons Monthly July (Training Center), Combat King 003 (Balamb Hotel) Enemies N/A Blue Magic N/A Squall is watching over Rinoa in the infirmary when Quistis summons him to the 3F bridge. After you defeat Edea for the second time make sure Zell is in your party and head for Balamb. Dec 8, 2007 #3 Scarlet *wobbles* Veteran. From the big flying guy, Granaldo, stock 100 each of Blind and Shell. Final Fantasy VIII Walkthrough - SeeD Inauguration and Dance. One is injured in the battle and awakens in the infirmary. View interactive tab. Squall’s normal attack should deal rather high amounts of damage at this point, and if you stocked and junctioned 100 Sleeps then there is a very high chance that T-Rex-will be put to Sleep with Squall’s normal attacks. final fantasy viii final fantasy 8 ff 8 ff viii balamb garden ouch this sucks hopefully the people I know never got this scenario it stinks poor garden myff8gifs. The specific area within this location where this encounter takes place, The monsters that may be encountered in this area during random battles, The specific area within this location where this point of interest is located, Details on where this point of interest specifically can be found, The name of the Guardian Force's combat skill, used with the GF command, The element of the Guardian Force's combat skill, if any, used with the GF command; the damage dealt by the skill is affected by the target's vulnerability to that element (damaging skills with no element are non-elemental and always deal normal damage), The status effect created by the Guardian Force's combat skill; hover over a "Multiple" status row to see the specific status list, The unique abilities that this Guardian Force is able to learn; these abilities cannot be learned by other Guardian Forces or through items, The amount of experience yielded by defeating this monster, expressed as a base amount plus a modifier based on the monster's relative level; experience is split evenly among all surviving party members, and a separate split of the total is made for all equipped Guardian Forces; if the party runs from a battle, they still earn experience proportional to how much damage they dealt to the enemies; the character who registers the final blow on an enemy receives a bonus to experience, The amount of ability points yielded by defeating this monster; ability points beyond those needed to learn a GF's next ability are not carried over, Whether this monster is flying and/or undead; flying monsters are immune to earth damage; undead monsters are damaged by curing spells and healed by drain effects (the caster is harmed instead), The range of levels which this monster may appear at; the monster's level is determined by the average level of the members of your party, within this range, The range of hit points which this monster may have; the exact number is based on the monster's level, The range of strength which this monster may have; the exact number is based on the monster's level; numbers shown in, The range of vitality which this monster may have; the exact number is based on the monster's level; numbers shown in, The range of magic which this monster may have; the exact number is based on the monster's level; numbers shown in, The range of spirit which this monster may have; the exact number is based on the monster's level; numbers shown in, The range of speed which this monster may have; the exact number is based on the monster's level; numbers shown in, The range of evade which this monster may have; the exact number is based on the monster's level; numbers shown in, The elements that this monster takes extra damage from, The type of item this is, based on the iconshown in game, The cost to buy this item in a shop, if it is available for sale; you receive a 1/3 discount on all items if you have the Haggle menu ability, The amount of gil you receive when selling this item; you get one and a half times this value if you have the Sell-High menu ability, Whether this item can be used in the battle, from the game menu, or if it cannot be used in this way at all (these items are typically used to refine other items or spells), Whether this is an Attack, Healing, or Indirect spell, The element of the spell; the damage dealt by the spell is affected by the target's vulnerability to that element (damage spells with no element are non-elemental and always deal normal damage), The status effect inflicted or removed by this spell; hover over a "Multiple" status row to see the specific status list, The relative damaging or curing power of this spell, The number of hit points gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The amount of strength gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The amount of vitality gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The amount of magic gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The amount of spirit gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The amount of speed gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The amount of evade gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The amount of hit gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The amount of luck gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The percentage of status attack gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple status row to see the specific status list, The percentage of status defense gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple status row to see the specific status list, The percentage of elemental attack gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple element row to see the specific element list, The percentage of elemental defense gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple element row to see the specific element list, A modifier to the difficulty of drawing this spell; spells with a higher draw difficulty will generally yield less stock per draw, and are more likely to have a draw fail altogether, The element of this card; when the Elemental rule is in play, placing a card on a space with its elemental property will increase all numeric values on the card by 1, while placing a card on the wrong element decreases these values by 1, The number of this card that is used when refining it with Card Mod, The number of this item is created when refining this card with Card Mod, The item that is created when refining this card with Card Mod. Dec 10, 2007 #4 Ultima36 Outsider. Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube. All Rights Reserved. Regardless of her intentions, this is a great opportunity for you, the player, to fight some new monsters and pick up several new spells. She wraps it all up by telling you to junction Sleep to your attack - but you don’t have Sleep yet. The Card Club quest first becomes available early on during Disc 2 when you return to Balamb Garden with Squall but it can't be completed until the Balamb Garden is mobile. On the launcher before logging into the game you'll see an option that says "Magic Booster". "Waltz for the Moon" plays during the SeeD graduation ball. There are three Gardens in the world of Final Fantasy VIII. things. Once you're outside Balamb Garden, those of you playing on the Steam version will want to Save then log out of Final Fantasy 8 completely. Yeah right. Shell absorbs damage from magic attacks and Protect absorbs damage from physical attacks. a 1-1 (ish) reconstruction of Balamb Garden from Final Fantasy VIII Using a combination of the Garden on the Voxel Box, and shots from FF8 as a reference, I have aimed to recreate this facility as accurately as manecraft will allow me to. FF8 Guide & Walkthrough Wiki You’re in the hall between the front gate (where you’re supposed to meet Quistis) and the elevator to the 2nd Floor. Download Pdf. 10/10 album =D May do more in future but really want to move onto something new. One accurate version. Note that your actions in the Missile Base affect your SeeD Rank.Choosing to fight when other options are available, or otherwise doing things that could blow your cover (giving wrong information, etc. Remove this ad - Subscribe to Premium. Once inside, take the path right. Students at Balamb Garden are apparently so boring that they just go to the library to hang out. 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